Sunday 31 January 2021

Apple tests a moving battery for haptics to remove Taptic Engine in its smartwatch

Apple has continued to improve its smartwatch portfolio over the years, with the latest one – the Apple Watch Series 6 –  adding the ability to measure blood oxygen saturation levels. However, one area where things haven’t improved much is battery life, as Apple’s latest-and-greatest usually lasts just over a full day of usage. However, the company might have a solution to fix the battery longevity on the Apple Watch by sacrificing the need for a dedicated haptic engine, or as Apple likes to call it, the Taptic Engine. 

As per a patent filed before the United States Patent & Trademark Office (USPTO) that was spotted by the folks over at Apple Insider, Apple is experimenting with a moving battery element for producing haptic feedback instead of relying on a dedicated engine that takes up crucial space. Titled Portable Electronic Device Having a Haptic Device with a Moving Battery Element, the patent suggests that a dedicated haptic engine takes up space, and then some additional space so that it can move to provide the vibration feedback. However, it can be removed to fit in a larger battery to do its job.  

“The haptic device may include a battery element electrically coupled to the display, a magnetic element, and a coil assembly fixed with respect to the enclosure and configured to induce an oscillatory movement of the battery element parallel to the display to produce the haptic output,” says the patent description. 

Apple’s patent describes a ‘haptic device that moves a battery element in order to produce a tactilely perceptible pulse or vibration along an exterior surface of the device.’ As expected, the haptic output will be produced in response to a touch input received by the display that results in some graphical UI change on the screen, letting users know that their touch input has been registered. 

Apple’s idea is definitely clever and might prove to be a major step towards improving the battery life of its upcoming smartwatches. However, do keep in mind that this is a patent filing we’re talking about here, which means the idea might never be implemented and fails to appear on an Apple Watch in the future. 

Nadeem Sarwar

I’ve been writing about consumer technology for over three years now, having worked with names such as NDTV and Beebom in the past. Aside from covering the latest news, I’ve reviewed my fair share of devices ranging from smartphones and laptops to smart home devices. I also have interviewed tech execs and appeared as a host in YouTube videos talking about the latest and greatest gadgets out there.

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Refik Anadol's Artwork 'Quantum Memories' Integrates AI and Machine Learning – HYPEBEAST

Australia’s National Gallery of Victoria (NGV) has officially launched the “NGV Triennial” exhibition, showcasing artworks by more than 100 artists around the world.

Based in LA, Turkish digital artist Refik Anadol brings his signature style of AI and media-enriched works to explore the relationship between technology and art. His futuristic piece Quantum Memories draws upon a dataset of more than two hundred million nature-related images from the internet processed with quantum computing software, followed by machine learning algorithms.

The natural landscape is converted to a digitalized collective memory in an audio-visual form, where it presents an alternate dimension between generative algorithm and the natural world – exploiting the possibilities of art with AI in the near future by the transformation of rigid data into a flexible art piece with emotions.

Check out the interview video about the work and visit the NGV website to learn more. The “NGV Triennial” exhibition is on display until April 18, 2021.

Elsewhere in art, John Yuyi Debuts First Solo Exhibition “Eye Sees No Lashes” in Taiwan.

National Gallery of Victoria
180 St Kilda Road
Melbourne 3006
Australia

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Stonks, flying burritos and my boss’s boss’s boss’s boss

Welcome back to The TechCrunch Exchange, a weekly startups-and-markets newsletter. It’s broadly based on the daily column that appears on Extra Crunch, but free, and made for your weekend reading. Want it in your inbox every Saturday morning? Sign up here.

What a week. What a month. Are you doing all right? It’s okay if you are tired. We all are. That’s why we have weekends.

Let’s reflect on what happened this week: Individual traders outraged more professional investors by doing something hilarious, namely taking a trade that made some sense — betting that an atrophying physical retailer was going to continue obsolesce — and inverting it.

By going long on GameStop, investors flipped the script on the smart money. Then all heck snapped free, some stocks got blocked on trading services, Congress got mad, billionaires started to front on Twitter like they were the Common Man, some cryptos surged, including Dogecoin of all things, and as we headed into the weekend nothing was truly resolved. It was weird.

Let’s talk over the lessons we’ve learned. First, don’t short a stock so heavily that you are at risk of having the trade exposed and inverted to your detriment. Second, the fintech startups that TechCrunch has covered for years were more brittle than anticipated, either thanks to reserve requirements or simple platform risk. And third, things can always get dumber.

Evidence of that final lesson came during the week’s news cycle in which it became known that WeWork might pursue a public listing via a SPAC. So much for this year being more serious and normal than 2020.

But let’s stop recapping and get into our main topic today, namely a chat that I had with the person I actually work for, Guru Gowrappan, the CEO of Verizon Media Group (VMG). For those who don’t know, Verizon owns VMG, which in turn owns TechCrunch. VMG is a collection of assets, ranging from Yahoo to media brands to technology products. It does billions in yearly revenue, which should help frame how far above my seat — an excellent perch inside of TechCrunch, but not one that comes with org-chart stature — Guru sits.

Very far away.

But we follow each other on Twitter and after Verizon reported earnings this week, inclusive of some honestly pretty good numbers from VMG that I tweeted about, I got about half an hour of Guru’s time. This meant that I had my boss’s boss’s [etc] boss on the record with zero agenda. How could I say no?

For context, VMG generated $2.3 billion in Q4 revenue, up 11% from the year-ago quarter. Verizon described that as “the first quarter of year-over-year growth since the Yahoo! acquisition.” What drove the result? Per the Verizon earnings call, “strong advertising trends with demand-side platform revenue growing 41% compared to the prior year.”

If you are Guru or, frankly, your humble servant, the growth was welcome after VMG’s revenue had dipped to $1.4 billion in Q2 2020, off 24.5% from its year-ago result.

I had a few questions: Would the recent advertising momentum persist in 2021, something that could impact a host of businesses far beyond the VMG org; how important was it to Verizon that VMG had managed to post year-over-year growth; how he expects to balance commerce revenue and journalism; and what Guru thinks about new media products like the recent rebirth of newsletter tech, something that Substack and Twitter and even Facebook are tinkering with.

Here’s what I learned:

  • Regarding strong advertising performance in the final months of the year during COVID, Guru said that “the core fundamentals [of] the market dynamics have changed so that they’re more permanent,” adding that consumer behavior is now “more digital, more online” than before.
  • The VMG CEO declined to share Q1 2021 expectations in detail, but did note that VMG is aiming to “continue [its] momentum.”
  • Part of that momentum comes from subscription products, which Guru cited as a win: “If you look at one of the trends that happened due to COVID, consumers [are] moving to more trusted content and want to spend more time and money on consuming subscription-based products […] TechCrunch/Extra Crunch grew almost 196% year-on-year.”
  • My read of his answer to where we are today is that it’s not a bad time to be in the online media game, which isn’t something that has been true much in the past few years, looking around the remains of the journalism industry.
  • Regarding VMG’s home inside of Verizon — something that I’ve thought about after the Buzzfeed-HuffPost deal — I asked Guru if VMG’s recent financial performance made our company more attractive to Verizon, and if we have proven the bet that we were trying to make. This, by the way, is the sort of question that is pretty easy to write down, but slightly harder to ask when you are talking to someone who could terminate you at will. Anyway, Guru said “completely” in response. The VMG CEO summarized the Verizon CEO as saying that the media business is “core” to Verizon, and that our parent company “will continue to invest in the media business while we continue to deliver on our promise.” So sign up for Extra Crunch.
  • Guru said VMG won’t exchange revenue for credibility when it comes to promoting e-commerce across its platform: “At no point will we trade dollar value in a transaction for trust; there’s no way. […] The editorial team keeps me honest,” he said, adding that he stays out of changes that might upset journalistic balance. That was good to hear.
  • And finally, are there new media products that VMG may want to emulate, or buy? Guru was generally bullish on personalization, but declined to dish that VMG is about to buy Substack or anything like that.

Oh and I asked if VMG is going to sell, or otherwise divest, any other media properties in the wake of the HuffPost-BuzzFeed decision. Guru said that the Verizon CEO said that the broader company is “fully committed” to the media business, and that that won’t be “built upon divestment.” Instead, he said, it will be built “upon investing and growing,” adding that there are “no plans to sell any additional properties.” As I like my health insurance, that was nice to hear.

I understand that the above is not a standard sort of Exchange entry, but one thing that I will always try to do is take the conversations that come my way thanks to my job, and bring them to you.

Now, back to venture capital.

Market Notes

GameStop was your entire Twitter feed this week but there is other stuff you need to know. Alfred, a US-based fintech raised $100 million on Tuesday, to pick an example. The company fuses digital intelligence and humans to help users manage their financial lives. Neat.

And adding to our recent data-focused coverage of 2020 venture data — including a dive into the African VC market — investing group Work-Bench put together a look at how NYC’s enterprise tech scene performed in the second half of last year. This is the exact sort of data I would parse for you during a more regular week. But since we had this week, you have to do it yourself.

Sticking to data, Hallo, a startup that helps companies recruit more diverse candidates, dropped a sheaf of data in its “Black Founder Funding Q4 2020” report. Read it. If you don’t have time, I’ll give you the headline stat that both caught my eye and depressed my heart: “Hallo’s research found that out of the 1,537 companies analyzed [in Q4 2020], 40 were led by Black founders.” 

And this week I got to yammer with Microsoft after it reported earnings. Saving most of that for a later date, two things were clear: The cloud world still has oodles of growth ahead of it, which is good news for a large chunk of the startup software market. And if you wanted more data on Teams’ growth to better understand why Salesforce bought Slack, wait another quarter.

Various and Sundry

Closing out, in August of 2014 I came up with the idea for a burrito cannon food delivery service. You would push a button in an app, and it would deliver a burrito to your office sans the need for you to make choices. Then Postmates actually built a burrito cannon into its app, which was both hilarious and fun.

Fast forward to 2021, and Postmates is now part of Uber. And it is back with the return of the burrito cannon:

I did not anticipate that my lazy, stupid idea would help get an NFL star, over a half decade later, to sprint down a field as an industrial-scale potato cannon shot a Mexican delight in his direction. But it’s 2021 and this is where we are.

Evidence, I think, that all my startup ideas are brilliant,

Alex

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Services, not software, are the future of game enterprise tech

Over the last few years, venture investor interest in the game industry has skyrocketed. The industry is no longer just about video games; as cross-media experiences like Fortnite have shown, game developers are embracing multiple forms of entertainment at once.

Game technologies like the Unreal Engine that power these experiences are supplementing traditional film, television and enterprise production tools, seeing extensive use in high-profile, high-budget shows like Disney’s The Mandalorian.

A common investment thesis among VC and PE funds interested in the space is that there are opportunities for enabling game technologies that resemble other enterprise software solutions, like Autodesk.

However, video games as an industry has not produced a publicly traded tech product whose profit opportunity is seat-based software licensing. Rather, Unity, Epic, and others who provide tools (such as Amazon and Microsoft) have shown that game technology businesses drive  services, platforms, and content which offer the potential for greater returns than enterprise software licensing.

Let’s step back for a moment and understand the opportunities for investors in games. Game investments typically fall into one of four funnels:

  1. Content/publishing, which is where most of the value in the industry lies, now and in the future
  2. Community platforms such as Twitch or Discord
  3. Store and distribution mechanisms such as the Epic Game Store, Steam or the App Store
  4. Enabling technologies such as Unity and Unreal Engine

Game content like Roblox or Pokémon Go have the potential to become something investors are very interested in, recurring revenue platforms. However, the content must be compelling and successful to become a platform. As such, content is a hit-based business that many software investors traditionally eschew.

Community platforms are a business that many startups attempt but few achieve, outside of those tied to hit content. Community platforms independent of content, such as Discord, have yet to find profitable business models — though they can get massive user numbers.

And distribution is difficult for startups to break into; big tech companies (Apple, Google), popular storefronts (Steam, Amazon) and console makers (Microsoft, Sony, Nintendo) dominate this space.

So many investors have recently set their sights on the fourth business, enabling technologies that start with games but can spread beyond games. These investors, quite rationally, are looking to apply their general expertise in enterprise software toward game tech, assuming that enterprise software and games are similar.

The key assumption taking place here is that game tech follows standard technology growth models: highly scalable software that can produce recurring returns as usage increases, such as with non-game software developers like Adobe or Autodesk.

The industry, however, has proven largely resistant to the creation of a wide ecosystem for startups in game tech software. It is worth analyzing the historical context.

For much of the video game industry’s existence, game technologies were built by the lead programmer and an internal studio team, and considered part of a developer’s competitive advantage. Early Atari games didn’t credit their programmers for fear that their talent would be snatched away.

In the 1990s and early 2000s we saw a cadre of middleware developers build solutions (lighting, occlusion, sound, physics) for developers working on their own engines (or as plugins to up and coming Unity and Unreal), but none of these firms (e.g., Umbra3D, Havok, Simplygon, FMOD) have reached Adobe or Autodesk scale. And most are now gone or have been absorbed into other companies; Umbra3D was just acquired by Amazon.

"The Mandalorian" production team used Unreal Engine to display many of its environments on set.

Above: “The Mandalorian” production team used Unreal Engine to display many of its environments on set.

Image Credit: Lucasfilm

This may be because there are not many game developers relative to the number of companies who need general enterprise software. Games are highly specialized software, and while the technology powering them is now becoming more ubiquitous in people’s daily lives, for much of the industry’s existence the technologies required were relegated to bit parts of a niche entertainment business.

As time passed, most of the value that was in middleware became absorbed into the professional game engines such as Unity and Unreal, along with recent open-source solutions such as Godot. This eliminated the dozens of companies comprising the game middleware market as we knew it, starting around 2010 and accelerating to the point where nearly all middleware solutions are sourced from four firms (Unity/Unreal/Amazon/Microsoft) in 2021.

Meanwhile, game engine makers, now the few real remaining pure game tech solutions, do not see most of their profits as businesses from licensing of their engine software.

Epic’s Unreal Engine has seen massive uptick in usage, thanks to large investments due to the success of Fortnite. But the majority of their business comes from content, and even their store business is likely growing faster than the engine business. While their revenues are not public, estimates are that the engine revenue is between 1/8th to 1/10th of their content revenue. Epic also gives away its services product for free as a way to increase market share for its account system, where it hopes to derive future value as a key identity system for the metaverse.

Unity is a pure game-tech business, not generating revenue from content. But even Unity, which went public in the fall, has the majority of their topline revenue coming from services rather than licensing. Services for Unity consist of Unity’s advertising solutions and their online game solutions. The minority of Unity’s income is from the engine, and even then, the majority of this engine income is enterprise-level, comprising 700 customers, despite that the Unity engine has hundreds of thousands of licensed users. The biggest growth areas for Unity beyond ads, and where they have made recent acquisitions to bolster, are sales of multiplayer operational services and cloud management solutions, as well as development support.

As a result, while there are many technologies that game developers now utilize to build hit products, a technologies’ value to a developer has migrated from software-based solutions to the services around that software.

Services in the game industry can be divided into three categories:

  • Live services (online / accounts / multiplayer services largely now absorbed by the infrastructure providers, with engine makers increasingly competing)
  • Payment services / Analytics (credit card processing, refund, inventory management, game stats)
  • Distribution / Revenue Generation services (storefront management, ad tech, customer acquisition)

The first, live services, is one of the biggest areas of growth. Many startups have begun offering solutions to host multiplayer, improve pings, or enable better game modding. However, there are challenges: both big tech and the game engine makers themselves are offering their own services.

Microsoft offers PlayFab and Azure to game companies using the cloud.

Above: Microsoft offers PlayFab and Azure to game companies using the cloud.

Image Credit: Microsoft

For example, Amazon and Microsoft both offer multiplayer solutions bundled into AWS or Azure, and they have acquired some of the best independent service providers such as Playfab. Epic enabled many of the services that were previously tied only to platforms like Steam, PlayStation Network, or Xbox Live into their Epic Online Services for free, and Unity has acquired companies like Multiplay to provide cross-engine, cross-platform services to developers.

Of course, just because some of this is offered by infrastructure and engine makers does not mean that there aren’t new blue oceans to be found in an industry that expands as quickly as games. High-concurrency multiplayer, low latency multiplayer and Interactive streaming solutions are all areas poised for growth.

The second, payment services, has largely consolidated over the last five years. On mobile, you have few options for third party payment providers (as the recent Apple/Epic lawsuit has shown), and on game consoles and PC, you are generally limited to the stores. However, once you move beyond payment processing, you need backend solutions to manage purchased inventory, to which both AWS and Azure offer some technologies.

The third, distribution and revenue generation services, are solutions like Unity’s ad tech or customer acquisition funnels. Similar to live services, opportunities here will grow as not many of the major tech players, nor Epic, have really pushed in this direction.

Game technology services are an exciting and relatively new sector where business scales as customers succeed. The more a game like Among Us does well, the more the game needs multiplayer servers, payments and analytics services in the backend.

Prior license-based middleware typically scaled with the development budget of the game (see the licensing models of FMOD and Wwise.) This doesn’t reach venture capital scale requirements, nor it is enticing relative to the growth you can experience when you service the success of content.

By tying the opportunity to the growth of revenue rather than the growth of cost, game technology companies will generate superior returns.

The myth of the game tech business is that game tech solutions based on the sale of scaled software or subscriptions to enterprise customers are the opportunity. The game tech business is not the same as the enterprise software industry. The customer base of game developers is growing but is unlikely to scale to support seat-based or subscription-SaaS based models at the level of customers that other enterprise software will have, by nature of the fact that the solutions offered by game tech are specialized.

Unity is the closest example, but proves the point: engine software sales are not the majority of their revenue nor where they are looking to for future profits based on their own statements. Rather, for Unity, ROI on Services is superior and the focus of their growth.

For investors looking to enter the game technology space, look for businesses transitioning from licensed products into services for content development that scale with the success of the product, not the number of developers being licensed to. One mega game can generate more service revenue than a thousand small games.

Successful game tech companies will look less like Autodesk and more like Snowflake with a content focus; services businesses that can survive competition with the tech titans, but that scale by the growth of content (that may be developed internally like Epic or by their customers like Unity.)

Jacob Navok is the CEO of Genvid Technologies and a former executive at Shinra Technologies and Square Enix.


Watch on-demand: GamesBeat’s Driving Game Growth & Into the Metaverse


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Smartphone giant Xiaomi sues to reverse US blacklisting – Tech Xplore

Xiaomi's stock price dropped more than 10 percent following the US blacklisting Xiaomi’s stock price dropped more than 10 percent following the US blacklisting

Chinese smartphone maker Xiaomi said Sunday it had filed a lawsuit seeking to overturn the former Trump administration’s last-minute blacklisting of the electronics giant.

Xiaomi said it filed the appeal with a Washington federal court Friday after former president Donald Trump’s administration barred investment in the firm, saying the Beijing-headquartered company was a part of the Chinese military.

In a statement, Xiaomi said it “believes that the decision … was factually incorrect and has deprived the company of legal due process.”

“With a view to protecting the interests of the global users, partners, employees and shareholders of (Xiaomi), the company has pleaded to the courts to declare the decision illegal and that it be reversed,” the statement added.

Just six days before Trump left office, his officials made a series of announcements targeting Xiaomi and other Chinese firms including state oil giant CNOOC and embattled social media favorite TikTok.

Xiaomi—which overtook Apple last year to become the world’s third-largest smartphone manufacturer—was one of nine firms the Pentagon classified as “Communist Chinese military companies.”

The measure was seen as an attempt to cement Trump’s trade war legacy with China after four years of turbulent relations with Beijing.

The blacklisting means US investors cannot buy Xiaomi securities.

The company’s stock price dropped more than 10 percent following the blacklisting.


Explore further

US blacklists Xiaomi, CNOOC, Skyrizon, raising heat on China


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Chromebook shipments set new record in a pandemic-hit 2020

The ongoing coronavirus pandemic gave a huge push to online learning, which unsurprisingly led to a surge in the demand for e-learning hardware such as tablets and affordable PCs. Chromebooks, in particular, had a great year with shipments touching a record figure, As per market research report by Canalys, worldwide Chromebook shipments stood at 11.2 million units in Q4 2020, which marks a massive growth of 287% compared to the same quarter last year. 

In terms of segment leadership, HP emerged as the top Chromebook brand, trailed by Lenovo and Dell

Overall, the net global Chromebook shipment stood at 30.6 million units. The report adds that the overall Chromebook market almost quadrupled in size vis-a-vis the same point last year. Talking about individual contribution on a per-brand basis, HP emerged as the segment leader with 3.5 million units shipped in Q4 2020, witnessing a growth of 235% on a YoY basis. Lenovo took the second spot with a shipment figure of 2.8 million units, recording an astounding growth of 1766%. Acer and Dell shipped approximately 1.5 million units each, while Samsung sat at the fifth spot with just over a million units. 

Image: Canalys

As for the net Chromebook market share, HP ended the year with a 31% share, trailed by Lenovo at 22% and Dell at 15%. While Chromebooks has a solid 2020, it appears that the growth streak will continue in 2021 as well. “Demand for Chromebooks is through the roof,” noted Canalys Research Director Rushabh Doshi. “With governments in many countries racing towards a much needed 1:1 device to student ratio, Chromebook demand for education is expected to remain strong through 2021.”

But Chromebooks alone did not have a great year, as tablet shipments surged as well, witnessing a record shipment of 52.8 million in Q4 2020 and 160.6 million units for the entire year. As for the numerical growth figure, it stood at 28% compared to the same span in 2019. Apple grabbed a lion’s share of the market, shipping 19.2 million iPads in Q4 2020 to command a market share of 40%.

Nadeem Sarwar

I’ve been writing about consumer technology for over three years now, having worked with names such as NDTV and Beebom in the past. Aside from covering the latest news, I’ve reviewed my fair share of devices ranging from smartphones and laptops to smart home devices. I also have interviewed tech execs and appeared as a host in YouTube videos talking about the latest and greatest gadgets out there.

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Week 4 in review: Oppo A55 5G is here, Xperia 1 III renders leak

Welcome to another week’s recap. The biggest story of the fourth week of 2021 was the unveil of the Oppo A55 5G in China. Based around a Dimensity 700 chipset, 6.5-inch HD+ IPS LCD and a 5,000mAh battery. It costs CNY 1,599 (about $245/€200) in China and we expect it to launch globally soon.

Xiaomi closed off the week with something truly unbelievable. Mi Air Charge technology promises to be able to wirelessly charge a phone from a distance of “several meters”. Providing up to 5W to multiple devices while you’re using them, walking around or even when there are objects in the way. The smartphones need to be outfitted with a “miniaturized antenna array with built-in ‘beacon antenna’ and ‘receiving antenna array’.” The smartphone has 14 antennas to convert a millimeter wave signal that’s emitted by the charging pile. The signal is converted into electric energy through a rectifier circuit.

Huawei is reportedly in talks to sell off its P and Mate series to a consortium, backed by the Shanghai government. This comes after Huawei offloaded its Honor division. Huawei sold 50 million phones fewer in 2020, than it did in 2019.

Two phones leaked this week, showing periscope cameras. The Xiaomi Mi 11 Pro showed off a quad camera, including a 10x optical zoom via a periscope lens. We expect the Mi 11 Pro to add a 6.81-inch 1440p 120Hz OLED with 480Hz touch sampling rate and a Snapdragon 888 chipset.

The other phone that leaked was the Sony Xperia 1 III, which looks to include some sort of periscope of its own. Otherwise the Xperia 1 III looks to retain the flat and tall design and will likely go with an improved 6.5-inch 4K OLED panel on the front.

Those were the key stories of the week. The full list is below. See you next week!

Oppo A55 5G arrives with Dimensity 700, 5,000mAh battery

The device comes with 6/128 GB memory and a CNY1,599 ($245) price tag.


James Bond film No Time to Die further delayed to reshoot Nokia product placements

The film has been delayed to almost two years after its original debut date.


Xiaomi introduces Mi Air Charge, wireless charging from across the room

The company’s new technology would let you charge a device while you’re using it or walking around.


Blood sugar monitoring is expected to arrive to Apple and Samsung’s next smartwatches

The new smartwatch feature could let you check blood glucose levels without having to prick fingers.


Samsung brings ECG and blood pressure measurements to Galaxy Watches across 31 countries

Galaxy Watch3 and Watch Active2 users will soon be able to track their vitals directly from their wrists.


Huawei reportedly considers the sale of the flagship P and Mate series

Component shortages have halted production, this could revive the two premium series the same way it helped Honor.


Xiaomi Mi 11 Pro poster leaks, showing a beefier camera with 10x periscope

However, a leakster is pointing to an alternative design and saying that the 108 MP camera from the Mi 11 will be replaced with a 50 MP sensor.


New Sony Xperia Compact is on its way, first renders leak

The phone might arrive as a direct competitor to the iPhone 12 mini, but sources from Japan say otherwise.


Sony Xperia Pro finally on sale as a $2,500 US exclusive

The phone is meant to double as a 4K HDR external monitor for your professional Sony camera.


DxOMark: Sony Xperia 1 II's camera comparable to a two-year-old flagship

Not the best performance from a camera-centric flagship phone.


Samsung Galaxy A72 4G launch imminent as its support page goes live on official website

It will be powered by the Snapdragon 720G SoC.


Samsung Display details new energy-efficient OLED used in the Galaxy S21 Ultra

It consume 16% less power and comes with improved brightness too.


The iPhone 12 magnets might interfere with pacemakers, Apple warns

The latest phones and Magsafe accessories should be at least six inches away from the heart implant.


First Sony Xperia 1 III renders show a periscope camera, slimmer bezels

The design is otherwise unchanged – all flat sides and 90° angles. Sony will keep the 3.5 mm jack and microSD slot that we enjoyed on the Mark II.


Apple to move production from China to India and Vietnam

The iPhone 12 will be manufactured in India starting this quarter, Vietnam gets iPads and HomePod mini.


Apple is facing two new lawsuits over throttling iPhones in Italy and Portugal

The suits follow those filed in Belgium and Spain last year and seek €60 per buyer of an iPhone 6 or 6s (including the Plus versions). 


Xiaomi to launch a Mi 10 refresh with Snapdragon 870 SoC

It’s rumored to cost around CNY3,500 in China.


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Accessory makers preparing for Apple’s AirTags as Kuo suggests 2021 release [U]

Accessory companies are deep into the process of preparing for Apple’s forthcoming AirTag item trackers. Newly leaked images from Evan Blass show how Apple accessory maker Nomad is planning to release an array of products to complement Apple’s item trackers. Accessory maker Spigen is also preparing for AirTags, as are other companies.


Update #2 January 31, 2021: Accessory maker Cyrill has also now debuted new AirTag accessories, as reported and visualized by Yanko Design.


Update January 25, 2021: AirTags haven’t yet been announced, but accessory makers are continuing to prepare for the impending launch. This time around, Spigen has mistakenly listed its AirTag leather accessory on Amazon.

The Spigen accessory looks quite a bit like what you’d expect from an AirTag accessory. It features the ability to connect to your keychain with a leather holder for the item tracker itself.

Another AirTags accessory has also made its way to Amazon recently, offering an “anti-scratch protective skin cover” for the unreleased item trackers.


We still don’t when Apple plans to release its long-awaited AirTag item trackers. Most recently, reliable Apple analyst Ming-Chi Kuo reported that Apple plans to release its item trackers sometime in 2021. This comes after years of rumors, with evidence of AirTags appearing in iOS 13.

The leaked images from Evan Blass show that Nomad is planning to release a pair of accessories for AirTags in 2021.

AirTags Keychain

  • 3D formed leather shape to hold AirTags
  • Leather and microfiber construction

AirTags Glasses Holder

  • Rubber tensioner holds AirTags and provides a secure fit
  • Interchangeable attachment points fit all sizes of glasses
  • Premium braided black cord

What’s important to keep in mind, however, is that Apple does not share details about its products with accessory makers ahead of product releases. Instead, such companies often base their product plans on rumors and supply chain information. This means that Nomad has no inside information on AirTags, but rather is simply planning — like the rest of us — for whenever Apple finally releases the accessory.

Ultimately, even if this leak doesn’t provide any additional information on when we might see AirTags released, it does offer an interesting look at how popular Apple accessory makers are planning to release alongside the item trackers. Notably, Apple is also planning to be developing some sort of leather accessory for AirTags.

Are you planning on buying AirTags once they are available to purchase? Are there any specific accessories you’d like to see? Let us know down in the comments!

Read more:

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Original Content podcast: Netflix’s ‘White Tiger’ tells a bloody capitalist fable

The new Netflix film “The White Tiger” tells the story of Balram, who is born to a poor family in the Indian village of Laxmangarh and escapes by using his intelligence and determination, ultimately becoming a successful entrepreneur in Bangalore.

Viewers knows this from the start, as Balram (played by Adarsh Gourav) narrates his life story in an email, apparently written to explain his success to China’s visiting head of state. That narration is one of the best things about the movie, providing plenty of black comedy while also allowing Balram to justify his choices in what — by his own admission — is an increasingly disturbing story.

As we explain in the latest episode of the Original Content podcast, “The White Tiger” makes a convincing case for the ruthlessness needed to escape from poverty, while also painting a damning portrait of Balram’s employers, the American-educated Ashok (Rajkummar Rao) and Pinky (Priyanka Chopra Jonas), whose ostensible warmth and compassion only go so far.

If “The White Tiger” falls short at all, it’s in comparison to “Parasite,” a film that deals with similar themes in even more ambitious and virtuosic ways. But a movie can fail to reach the heights of “Parasite” while still being quite good.

In addition to our review, we also discuss The Mother Box, a $130 meal kit tied to the March release of Zack Snyder’s cut of “Justice League” on HBO Max.

You can listen to our review in the player below, subscribe using Apple Podcasts or find us in your podcast player of choice. If you like the show, please let us know by leaving a review on Apple. You can also follow us on Twitter or send us feedback directly. (Or suggest shows and movies for us to review!)

If you’d like to skip ahead, here’s how the episode breaks down:
0:00 Intro
0:27 Snyder Cut discussion
9:16 “The White Tiger” review
29:20 “The White Tiger” spoiler discussion

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When Are We Going to Start Designing AI With Purpose? « Machine Learning Times – The Predictive Analytics Times

Originally published in UX Collective, Jan 19, 2021.

For an industry that prides itself on moving fast, the tech community has been remarkably slow to adapt to the differences of designing with AI. Machine learning is an intrinsically fuzzy science, yet when it inevitably returns unpredictable results, we tend to react like it’s a puzzle to be solved; believing that with enough algorithmic brilliance, we can eventually fit all the pieces into place and render something approaching objective truth. But objectivity and truth are often far afield from the true promise of AI, as we’ll soon discuss.

To continue reading this article, click here.

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Institutional trust is the real meme

Hello friends, this is Week in Review.

Last week, I dove into the AR maneuverings of Apple and Facebook and what that means for the future of the web. This week, I’m aiming to touch the meme stock phenomenon that dominated American news cycles this week and see if there’s anything worth learning from it, with an eye towards the future web.

If you’re reading this on the TechCrunch site, you can get this in your inbox every Saturday morning from the newsletter page, and follow my tweets @lucasmtny.


Robin Hood statue in Nottingham

(Photo by Mike Egerton/PA Images via Getty Images)

The big thing

This week was whatever you wanted it to be. A rising up of the proletariat. A case of weaponized disinformation. A rally for regulation… or perhaps deregulation of financial markets. Choose your own adventure with the starting point being one flavor of chaos leading into a slightly more populist blend of chaos.

At the end of it, a lot of long-time financiers are confused, a lot of internet users are using rent money to buy stock in Tootsie Roll, a lot of billionaires are finding how intoxicating adopting a “for-the-little-guy!” persona on Twitter can be, and here I am staring at the ceiling wondering if there’s any institution in the world trustworthy enough that the internet can’t turn it into a lie.

This week, my little diddy is about meme stocks, but more about the idea that once you peel away the need to question why you actually trust something, it can become easier to just blindly place that faith in more untrustworthy places. All the better if those places are adjacent to areas where others place trust.

The Dow Jones had its worst week since October because retail investors, organized in part on Reddit, turned America’s financial markets into the real front page of the internet. Boring, serious stocks like Facebook and Apple reported their earnings and the markets adjusted accordingly, but in addition to the serious bits of news, the Wall Street page was splashed with break neck gains from “meme stocks.” While junk stocks surging is nothing new, the idea that a stock can make outrageous gains based on nothing and then possibly hold that value based on a newly formed shared trust is newer and much more alarming.

The most infamous of these stocks was GameStop. (If you’re curious about GameStop’s week, there are at least 5 million stories across the web to grab your attention, here’s one. Side note: collectively we seem to have longer attention spans post-Trump.)

So, Americans already don’t have too much institutional faith. Looking through some long-standing Gallup research, compared to the turn of the century, faith in organized religion, the media, most wings of government, big business and banks has decreased quite a bit. The outliers in what Americans do seem to trust more than they did 20 or so years ago are small businesses and the military.

This is all to say that it’s probably not stellar that people don’t trust anything, and me thinking that the internet could probably disrupt every trusted institution except the military probably only shows my lack of creative thinking when it comes to how the web could democratize the Defense Department. As you might guess from that statement, I think democratizing access to certain institutions can be bad. I say that with about a thousand asterisks leading to footnotes that you’ll never find. I also don’t think the web is done disrupting institutional trust by a long shot, for better or worse.

Democratizing financial systems sounds a lot better from a populist lift, until you realize that the guys users are competing against are playing a different game with other people’s money. This saga will change plenty of lives but it won’t end particularly well for a most people exposed to “infinite upside” day trading.

Until this week, in my mind Robinhood was only reckless because it was exposing (or “democratizing access to” — their words) consumers to risk in a way that most of them probably weren’t equipped to handle. Now, I think that they’re reckless because they didn’t anticipate that OR how democratized access could lead to so many potential doomsday scenarios and bankrupt Robinhood. They quietly raised a $1 billion liquidity lifeline this week after they had to temporarily shut down meme stock trading, a move that essentially torched their brand and left them the web’s most hated institution. (Facebook had a quiet week)

This kind of all feeds back into this idea I’ve been feeding that scale can be very dangerous. Platforms seem to need a certain amount of head count to handle global audiences, and almost all of them are insufficiently staffed. Facebook announced this week in its earnings call that it has nearly 60,000 employees. This is a company that now has its own Supreme Court; that’s too big. If your institution is going to be massive and centralized, chances are you need a ton of people to moderate it. That’s something at odds with most existing internet platforms. Realistically, the internet would probably be happier with fewer of these sweeping institutions and more intimate bubbles that are loosely connected. That’s something that the network effects of the past couple decades have made harder but regulation around data portability could assist with.

Writing this newsletter, something I’m often reminded is that while it feels like everything is always changing, few things are wholly new. This great NYT profile from 2001 written by Michael Lewis is a great reminder of that, chronicling a 15-year-old who scammed the markets by using a web of dummy accounts and got hounded by the SEC but still walked away with $500k. Great read.

In the end, things will likely quiet down at Robinhood. There’s also the distinct chance that they don’t and that those meme traders just ignited a revolution that’s going to bankrupt the company and torch the globals markets, but you know things will probably go back to normal.

Until next week,
Lucas Matney


Facebook CEO Mark Zuckerberg testifies before the House Judiciary Subcommittee on Antitrust, Commercial and Administrative Law

(Photo by MANDEL NGAN/POOL/AFP via Getty Images)

Other things

SEC is pissed
I’ll try to keep these updates GameStop free, but one quick note from the peanut gallery. The SEC isn’t all that happy about the goings ons in the market this week and they’re mad, probably mostly at Robinhood. They got pretty terse with their statement. More

Facebook Oversight Board wants YOU
Zuckerberg’s Supreme Court wants public comment as it decides whether Facebook should give Trump his Instagram and Facebook accounts back. I’m sure any of Facebook’s executives would’ve stopped building the platform dead in its tracks in the years after its founding if they knew just how freaking complicated moderation was going to end up being for them, but you could probably have changed their mind back by showing them the market cap. More

Apple adtech-killing update drops in spring
After delaying its launch, Apple committed this week to the spring rollout of its “App Tracking Transparency” feature that has so much of the adtech world pissed. The update will force apps to essentially ask users whether they’d like to be tracked across apps. More

Robert Downey Jr. bets on startups
Celebrity investing has been popular forever, but it’s gotten way more common in the venture world in recent years. Reputation transfer teamed with the fact that money is so easy to come by for top founders, means that if you are choosing from some second-tier fund or The Chainsmokers, you might pick The Chainsmokers. On that note, actor Robert Downey Jr. raised a rolling fund to back climate tech startups, we’ve got all the deets. More

WeWork SPAC
Ah poor Adam Neumann, poor SoftBank. If only they’d kept their little “tech company” under wraps for another couple years and left that S-1 for a kinder market with less distaste for creative framing. It seems that WeWork is the next target to get SPAC’d and be brought onto public markets via acquisition. I’m sure everything will go fine. More

Tim Cook and Zuckerberg spar
Big tech is a gentlemen’s game, generally big tech CEOs play nice with each other in public and save their insults for the political party that just fell out of power. This week, Tim Cook and Mark Zuckerberg were a little less friendly. Zuckerberg called out Apple by name in their earnings investor call and floated some potential unfair advantages that Apple might have. Them’s fighting words. Cook was more circumspect as usual and delivered a speech that was at times hilariously direct in the most indirect way possible about how much he hates Facebook. More


Extra things

Tidbits from our paywalled Extra Crunch content:
The 5 biggest mistakes I made as a first-time startup founder
“I and the rest of the leadership team would work 12-hour days, seven days a week. And that trickled down into many other employees doing the same. I didn’t think twice about sending emails, texts or slacks at night and on weekends. As with many startups, monster hours were simply part of the deal.”

Fintechs could see $100 billion of liquidity in 2021
“For the fourth straight year, the publicly traded fintechs massively outperformed the incumbent financial services providers as well as every mainstream stock index. While the underlying performance of these companies was strong, the pandemic further bolstered results as consumers avoided appearing in-person for both shopping and banking. Instead, they sought — and found — digital alternatives.”

Rising African venture investment powers fintech, clean tech bets in 2020
“What is driving generally positive venture capital results for Africa in recent quarters? Giuliani told TechCrunch in a follow-up email that ‘investment in Africa is being driven on the one hand by a broadening base for early-stage ecosystem support organizations, including accelerators, seed funds, syndicates and angel investing,” and “consolidation,” which is aiding both “growth-stage deals and a burgeoning M&A market.’”

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Flickr for iOS adds home screen widgets to surface images from Flickr Explore

Flickr has rolled out a new update to iOS app this week, bringing support for home screen widgets on the iPhone. The Flickr widgets bring in images from the Flickr Explore feed, so you can see the images directly on your home screen.

Flickr explains:

Introducing Widgets! Now you can see the best of Flickr Explore throughout the day right from your Home Screen.

To add a Flickr widget to your iPhone’s home screen, long press on your home screen and tap the “+” button in the upper-right corner. Then, look for Flickr in the list of widgets and pick which size widget you’d like to add to your home screen.

Flickr doesn’t give you any customization options for the widgets other than size. Once you add a widget to your home screen, it will automatically pull in images from Flickr Explore, which “displays a rotating array of images from Flickr members.” The Explore feed is based on two factors:

  • Interestingness – An internal Flickr algorithm that determines which photos are interesting to our community.
  • Activity – Involvement in the Flickr community, like groups joined and photos with trending tags.

Flickr is available on the App Store as a free download. For more apps with support for iOS 14 home screen widgets, be sure to check out our full roundup right here. What are some of your favorite home screen widgets? Let us know down in the comments!

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Machine Learning Models are Missing Contracts « Machine Learning Times – The Predictive Analytics Times

Why pretrained machine learning models are often unusable and irreproducible — and what we can do about it.

Introduction

A useful approach to designing software is through contracts. For every function in your codebase, you start by writing its contract: clearly specifying what inputs are expected and valid for that function (the precondition), and what the function will do (the postcondition) when provided an appropriate input. This is often explicitly stated in the docstring of a function. Consider this example from the math module in Python (implemented in C):

/* Approximate square root of a large 64-bit integer.
Given `n` satisfying `2**62 <= n < 2**64`, return `a`
satisfying `(a - 1)**2 < n < (a + 1)**2`. */ static uint64_t
_approximate_isqrt(uint64_t n)
{
uint32_t u = 1U + (n >> 62);
u = (u << 1) + (n >> 59) / u;
u = (u << 3) + (n >> 53) / u;
u = (u << 7) + (n >> 41) / u;
return (u << 15) + (n >> 17) / u;
} 

The contract in the docstring has two parts:

  • Precondition: input should be an integer between 2⁶² and 2⁶⁴
  • Postcondition: output is an integer within 1 of the square root of the input

The contract is powerful because when the code is published, other developers do not need to test the function themselves, nor consider its internal implementation. They can read off the range of valid inputs for the function and start using it immediately. Conversely, they operate knowing that if the precondition is not satisfied, then neither is the postcondition guaranteed.

Nowadays, pretrained machine learning models are increasingly being deployed as functions and APIs. They are part of companies’ internal codebases [1], released externally for use through APIs [2], and, in research, pretrained models are published as part of the review and reproducibility processes [3].

To continue reading this article, click here.

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Flashback: weird phones from unexpected brands, part 3 – Coca-Cola, Bic, KFC, Garmin

In the previous Flashback post we mentioned that Ericsson produced a special Coca-Cola edition phone. And this was years before the Pepsi phone, mind you. But we won’t just focus on beverage-branded phones today, instead we’ll go for general weirdness. Here are some more weird phones from unexpected brands.

The phone with a sweet tooth

Launched at the end of 2000, a year after the “unflavored” model became available, the Ericsson A1018s Coca-Cola special edition arrived in the UK. This wasn’t available to just anyone, oh no, you had to earn it.

And by “earn it” we mean that you had to collect 60 ring pulls from Coke cans and/or phone tokens (paper tokens you could find attached to select bottles).

The Ericsson A1018s Coca-Cola special edition The Ericsson A1018s Coca-Cola special edition The Ericsson A1018s Coca-Cola special edition The Ericsson A1018s Coca-Cola special edition
The Ericsson A1018s Coca-Cola special edition (image credit)

What you get in return was a promotional package with extensive Coca-Cola branding. This includes the phone itself, which had a branded front panel, the carrier logo on the screen was also swapped out. Even better the pre-loaded ringtone played the Coca-Cola theme, but that was about it.

There are a few of these phones – and their original packaging – on eBay if you want to add one to your collection.

The disposable phone

When you hear the Bic brand name, do you think pens or disposable razors? Whoever is responsible for this next item was thinking the latter – meet the Bic Phone, a disposable phone marketed in France and Spain by Orange.

It was really an alcatel OT-S210 with the Bic Boy painted on (Bic was barely involved in this, it just collected royalty payments for lending its name). Anyway, here’s the idea behind this questionable gadget.

The (not quite) disposable Bic Phone The (not quite) disposable Bic Phone The (not quite) disposable Bic Phone
The (not quite) disposable Bic Phone

The Bic Phone would sell for €19 and come with a charged battery and 10 minutes of talk time. The battery would last up to 4 hours of calls (and you could listen to FM radio). The battery was easy to recharge over microUSB, but recharging the minutes was a much bigger hassle.

You had to mail a registration form to Orange, once accepted, this added 50 minutes of talk time. Afterwards, more minutes could be added with Mobicarte vouchers. So, this isn’t really disposable, but also not something meant for long-time use. It was something you would buy at the airport, use up and stick in a drawer for the rest of time.

Considering that there’s a growing support for reducing electronic waste, you’d think that the Bic Phone was something from the 90s or even 80s. Nope, Orange concocted this idea in 2008.

The phone with 11 herbs and spices

Colonel Sanders has a secret recipe for fried chicken, but we never expected him to cook up a smartphone. And yet in 2017 that’s just what he did – KFC was celebrating its 30 year anniversary since opening its first store in China and launched an Android-powered phone for super fans (based on the Huawei Enjoy 7 Plus).

Hand-breaded, freshly-prepared, finger-lickin' good... Huawei smartphone Hand-breaded, freshly-prepared, finger-lickin' good... Huawei smartphone
Hand-breaded, freshly-prepared, finger-lickin’ good… Huawei smartphone

Only 5,000 units were made and they were available through a special page on Tmall or through the KFC app. This app was really the star of the show – it came pre-loaded on the phone and was popular because it allowed users to order and pay through their phone. Any phone, mind you, not just the KFC one. Not bad, even if not quite amazing for 2017.

The K-music app was even more interesting. It put users in control of the music playlist in the KFC restaurant they were visiting – the company boasted 4,000 KFC locations in China at the time.

The phone that was a SatNav

Well, two phones, actually. Have you heard the term “SatNav”? It stands for Satellite Navigation and refers to digital devices that use GPS (and similar positioning systems) to offer driving directions. Yes, just like every smartphone under the Sun today.

The Asus-Garmin Nuvifone G60 was all about satellite navigation The Asus-Garmin Nuvifone G60 was all about satellite navigation The Asus-Garmin Nuvifone G60 was all about satellite navigation The Asus-Garmin Nuvifone G60 was all about satellite navigation
The Asus-Garmin Nuvifone G60 was all about satellite navigation

But this was 2009 and digital maps still required expensive purchases and subscriptions (this was before Nokia dropped the bomb). Garmin had a long history of building GPS devices – anything from hand-held receivers to plane cockpits – while Asus brought in the phone know-how. A match made in heaven.

The nuvifone G60 ran a custom Linux-based OS The nuvifone G60 ran a custom Linux-based OS The nuvifone G60 ran a custom Linux-based OS The nuvifone G60 ran a custom Linux-based OS
The nuvifone G60 ran a custom Linux-based OS

Two phones were demoed at MWC 2009 (check out our report from then). The Garmin-Asus nuvifone G60 had a 3.55” resistive touchscreen (272 x 480 px), ran a custom Linux distro and had 4GB of on-board storage (plus a microSD slot, maps can be huge if you want to traverse a whole continent).

The other was the Garmin-Asus nuvifone M20, a Windows Mobile 6.1 device (later updated to 6.5). It had a smaller but much sharper display, 2.8” with 480 x 640 px resolution, and was powerd by an early Qualcomm chipset (528 MHz CPU).

The Garmin-Asus nuvifone M20 was smaller and ran Windows Mobile The Garmin-Asus nuvifone M20 was smaller and ran Windows Mobile The Garmin-Asus nuvifone M20 was smaller and ran Windows Mobile The Garmin-Asus nuvifone M20 was smaller and ran Windows Mobile
The Garmin-Asus nuvifone M20 was smaller and ran Windows Mobile

Both had on-board GPS receivers, of course, as well as a compass. The loudspeaker lived up to its name as a voice blasted from it, giving you turn-by-turn directions. There was also Ciao!, which was billed as a “location-based social networking” app. Its main feature was the ability to share your location with your friend (who could then use their Garmin device to navigate your location).

A look around the nuvifone M20 A look around the nuvifone M20 A look around the nuvifone M20 A look around the nuvifone M20
A look around the nuvifone M20

Anyway, the following year the two companies released the nuvifone A50, an Android 2.1 Eclair phone, and the nuvifone M10, another Windows Mobile device. They featured Garmin’s PhotoReal Junction View. No, not like Street View, a 3D rendering of the junction, but still quite useful.

On the next “Weird phones”…

That wraps it up for today, but there are other weird gadgets to cover in future installments – we can almost taste them… okay, we should probably lay off the junk food smartphones.

Source

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